A recent interview was conducted with Luigi’s Mansion 3 producer Yoshihito Ikebata, lead producer Kensuke Tanabe, and game director Bryce Holliday. The three discussed multiple topics related to the game, including puzzle design, level design, player choice, and the monetary system that seems demonstratively limited. Luigi’s Mansion 3 lets the player amass a lot of money throughout the several-hour adventure. By collecting coins, dollar bills, pearls, and gold bars, players can expect to collect a large fortune in the process of ghosthunting.

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Luigi’s ghostbusting weapon, the Poltergust G-00, cannot be upgraded with all the money collected. However, Holliday explains that the money had been left in the hotel “a long time ago.” However, Ikebata elaborates that the money in Luigi’s Mansion 3 doesn’t belong to the ghosts but rather was hidden “at some point in time.”

Ikebata noted that the currency was a determinant for one’s grade after beating Luigi’s Mansion 3. The idea of getting hints from E. Gadd for money had been considered but was finally dismissed when it was felt that it would stop players from seeking his guidance. Further, it was ultimately decided that an upgrade system wasn’t necessary, with Holliday explaining that game concepts like skill trees and upgrades aren’t up Luigi’s alley since he “already has the skills and bravery needed to tackle any problem.”

“Cleaning, destroying and collecting are engaging, Zen experiences that everyone is familiar with since childhood,” states Holliday. “It is compelling even if there is no other reason than the act itself.”

The developers’ reason for the absence of an upgrade system is sensible. Luigi isn’t a hero that is necessarily engaged with more sophisticated gameplay elements like skill trees. Rather, Luigi’s Mansion 3 is all about the simplistic actions described by Holliday, which provides its own sense of enjoyment. Regardless of the game’s less forgivable qualities, it does contain unadulterated entertainment.

Luigi’s Mansion 3 is currently available on the Nintendo Switch.

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Source: Kotaku (via Twitter)